I went to a Windows store and it looks pretty sharp. It seems like Windows 7 but with a more modern and clean look. Plus, there's Cortana and a new, "ultra-fast" browser. (It was actually fast.)
Day one and the Internet is already complaining about games breaking with no solutions available. This is why I wait on new stuff. I prefer Linux and use Windows for gaming, so I'll convert when Microsoft sends a SWAT team to my home to make me.
What does Direct3D 12 offer over OpenGL 4.2? I actually never paid attention to the D3D ecosystem because we learned OpenGL/SDL in college...
the free windows 10 upgrade is supposedly going to be available for the next year, no idea what the plan is after that. I read an article that said all users will get free updates for at least the first 2 to possibly 4 years after installation, after that microsoft will start charging for updates. they're doing that because they gave free upgrades for XP free for 13 years and don't plan on doing that again. since there's no charge for the upgrade for the next year, I'm in no hurry to jump in now and get all the new bugs and whatnot in the process. beyond that I also read that upgrading to 10 from either 7, 8 or 8.1 shouldn't alter or delete personal files, so that's good to know.
Pretty much every game developer out there builds their games based on DirectX at this point since it's supported by both Xbox One and PS4 and DX12 promises significantly higher graphical fidelity than DX11, which is what's used now. However, only Windows 10 seem to be supporting it in the Microsoft stable.
I'll probably do the bare minimum if it comes to that and keep praying for real Wine compatibility on games someday. I'd rather drink dirty dishwater than try to figure out a Windows OS.
Just switched to it and I must say, it is rather nice so far. It's running a lot smother than when 8.1 was on here. Not that I hated 8.1, I actually thought it was an okay OS, but I must say this is a marked improvement
But I mean, what does it offer technically that's better than OpenGL 4.2? I wasn't really looking for everyone to be using it just because of network effects. I'm sure that if I were developing games I would care about a stack that is supported on the most platforms that I wanted to target. I'm just not sure what the differences are between them.
That's fine. I'm just bitter that people don't develop in OpenGL 4, and the Linux community doesn't care much about gaming overall. It leaves those of us who game and use Linux in a hard spot.
I upgraded recently, and everything on my screen is rather large and not how it should be. I don't like it. I think I'll revert back to Windows 7.
It's not just for convenience that developers use DX. In the tech demo for DX12, they were able to render scenes containing 63 million polygons, they used 8Kx8K textures and every strand on the demo character's hair was its own polygon being submitted to more than 50 shaders--in real time. Obviously this is overkill and the PC used to render it was running quad SLI NVIDIA Titan X, but that polygon count is about twelve times as much as DX11 could pull off in its absolutely best case scenario, so the framerate gain even on less godly computers should be significantly lower simply because DX12 renders scenes more effortlessly. ---------- Post added 30th Jul 2015 at 07:06 AM ---------- Because you need to update the drivers for whatever GPU you have. Some GPUs requires specific W10 drivers and if you don't have them, the resolution will be set to 1024x748 and be unable to change.
Thanks for the heads up. I don't really know what a GPU is, and I don't know how to update drivers or whatever - nor do I have the patience to do so. I'll just revert back. I liked Windows 7 anyway. This is why I don't bother with anything tech-related.
As for gaming on Linux...it could be argued that Windows is the best choice for games because compared to Linux it's a toy OS... :badgrin: :badgrin: :badgrin: :badgrin: :badgrin: